The Joker is a Fighter from the DC Universe in MultiVersus. He was revealed on May 8th, 2024.
Origin[]
Official Biography[]
The Clown Prince of Crime is here!
Unleash a toybox of gadgets to cause chaos on the battlefield. Use everything from pogo sticks to balloons to keep on the move. Fling a deck of razor-sharp playing cards to keep the edge on your enemies.
Default Variant[]
Based on the Joker's classic appearance across various comics and other media, wearing a purple suit as he often does, with some orange and green elements as well.
Gameplay[]
Skills[]
ATTACKS | GROUND | AIR |
---|---|---|
SIDE HOLD 🡆 + J |
JOKER, BABY! The Joker slides forward, striking a pose in the process |
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NEUTRAL J |
DIRTY DEALER! Throw out a card PROJECTILE. Each throw cycles to a new card. Diamond card sticks to opponents before exploding. Heart card passes through opponents, but then hits while returning to The Joker. Spade card throws multiple cards. |
DIRTY DEALER! Same as ground neutral |
SIDE 🡆 + J |
EVERYTHING BUT THE KITCHEN SINK! The Joker swings various objects in a COMBO attack. |
LEMME AT 'EM! Wind up a forward punch with your spring loaded boxing glove. This move can be CHARGED. |
UP 🡅 + J |
CROWBARRED! Swing a crowbar upward. The player can CHARGE this attack. |
FLYING CROWBAR! Upward swing with a crowbar. |
DOWN 🡇 + J |
BRUSHED AND READY! Wind up some mechanical teeth to bite your opponents and BREAK ARMOR. The longer this isCHARGED the more bites it will do. The charge can be saved for later if not fired initially. This saved charge is shared with his "Take A Whiff". |
OH NO POGO! Jump on a pogo stick. This move can be CHARGED to make your jump even higher after impact. |
SPECIALS | GROUND | AIR |
---|---|---|
NEUTRAL K |
LET'S SHAKE ON IT! Offer a handshake. This move gives ARMOR and if the opponent is too close or hits you, they will be shocked and knocked back. |
TAKE A WHIFF! The Joker CHARGES and fires said from his acid flower that BREAKS ARMOR. The charge can be saved for later if not fired initially. This saved charge is shared with his "Brushed and Ready!". |
SIDE 🡆 + K |
BLASTOFF! The Joker fires a rocket projectile from a rocket launcher. This rocket can be CHARGED. |
PUTTIN' ON A BLITZ The Joker dashes forward while his cane in front of him. |
UP 🡅 + K |
BALLOONATIC! The Joker launches himself skyward with a balloon. When off COOLDOWN, The Joker will leave a balloon behind that he or his allies can ride to knock opponents back. |
BALLOONATIC Same as ground up special. |
DOWN 🡇 + K |
WHATS BEHIND THE CURTAIN? When starting this attack, The Joker has a choice between two outcomes: input special again to bring out a cannon to shoot forward, while inputting attack will bring out a jack in the box to spring upward instead. |
FIRE IN THE HOLE! The Joker throws a grenade down, launching himself slightly upward. |
PASSIVE ABILITIES
N/ANo Passives
Trivia[]
This Game Marks the final performance of Mark Hamill as The Joker before his retirement since the passing of Kevin Conroy
Mark Hamill and Kevin Conroy made their final roles as Batman and The Joker in Justice League: Crisis on Infinite Earths - Part Three
External[]
References[]
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