Multiversus Wiki

MultiVersus News:
Season 1 coming later today.
Season 1 Patch Notes released!

READ MORE

Multiversus Wiki
Advertisement
This article is about the Fighter. For other uses, see Taz (Disambiguation).


The Tasmanian Devil, simply referred to as Taz, is a Fighter from the Looney Tunes Universe in MultiVersus. He was revealed on May 16, 2022.

Official Biography[]

(Don't worry. We don't know what he's saying either.)

Like the offspring of a tornado and a particularly angry electric razor, the Tasmanian Devil is a spitting, surly ball of manic energy. If you can get him to calm down, they say he’s as sweet and gentle as a kitten, but that’s a pretty big “if.” Taz has a temper that’s outmatched only by his appetite and, trust us, you don’t want to see this Devil when he’s hangry.

Related Articles[]

Gameplay[]

Skills[]

ATTACKS GROUND AIR
NEUTRAL
J
SOUP'S ON!
Taz guzzles a pot of soup while ARMORED, CHARGING a spit PROJECTILE. The spit can be aimed up and down and deals TASTY.
SOUP-ER SPINNER
Similar to ground, but Taz spins as he spews, hitting enemies backward.
SIDE
🡆 + J
WELL-SEASONED
A COMBO of salt and pepper seasoning that deals TASTY before transitioning into a tornado spin.
FEED THE BEAST
Taz CHARGES a forward bite.
UP
🡅 + J
SLAM-WICH
Taz CHARGES then slams together a sandwich overhead, dealing TASTY. Taz can move while CHARGING.
FLYING SLAM-WICH
Similar to Ground-Up without CHARGE.
DOWN
🡇 + J
STOMP STOMP STOMP!
Taz CHARGES a stomp that BREAKS ARMOR. The stomp hits further with a longer CHARGE.
SUNDER DOWN UNDER
Taz spins his legs into a tornado and drills downward, BREAKING ARMOR.

SPECIALS GROUND AIR
NEUTRAL
K
CHEW EM UP, SPIT EM OUT
Taz gulps up enemies, DISABLING them. He can also eat PROJECTILES, destroying them, and powering up his Down-Special. Hold input to keep Taz's mouth open and gulp incoming PROJECTILES. Repeatedly press down, or neutral input to chew enemies, dealing DAMAGE. Press up, forward, or back input to spit out enemies. Enemies that have been eaten can STRUGGLE.
CHEW EM UP, SPIT EM OUT
Similar to ground, though Taz can spit enemies down but can't chew on them.
SIDE
🡆 + K
TAZ-NADO
Taz spins forward into a tornado, hitting enemies multiple times. If Taz passes an ally, his tornado's duration is increased. Passing an ally gives them HASTEN briefly.
TAZ-NADO
Similar to ground with more upward movement.
UP
🡅 + K
DOGPILE! DOGPILE!
Taz starts a dogpile PROJECTILE that gradually grows in size. The dogpile hits multiple times after an enemy enters, ending with a powerful finish. On COOLDOWN, Taz will instead jump up and swipe twice.
DOGPILE! DOGPILE!
Similar to ground.
DOWN
🡇 + K
YOU SPIT WHAT YOU EAT
Taz burps a chewed apple PROJECTILE that deals a small amount of TASTY. If Taz has eaten a PROJECTILE with his Neutral-Special, he will instead burp out that PROJECTILE, dealing a large amount of TASTY.
YOU SPIT WHAT YOU EAT
Similar to ground.

PASSIVE ABILITIES BOTTOMLESS PIT
Some of Taz's attacks deal TASTY. TASTY enemies receive STACKS of TASTY whenever they are knocked back.

When TASTY reaches max STACKS, the enemy is given a COOKED and can't attack. When a COOKED enemy takes damage, bits of chicken break off that will HEAL Taz or his allies if picked up.

Taz will also lick damaged allies he passes and HEAL them slightly. Licking an ally has a COOLDOWN.

Levels[]

TIER 1 TIER 2 TIER 3 TIER 4 TIER 5
Default Tier.png Percussive Punch Power Perk.png UI Toast.png Absorb 'n' Go Perk.png Gold.png
Default:
Default
Perk:
Percussive Punch Power
Toasts:
x5
Perk:
Absorb 'n' Go
Gold:
x100
TIER 6 TIER 7 TIER 8 TIER 9 TIER 10
Equip Ally Perks Perk.png Tasmanian Trigonometry Perk.png Iron Stomach Signature Perk.png Perk Training Perk.png I Gotta Get In There! Signature Perk.png
Perk:
Equip Ally Perks
Perk:
Tasmanian Trigonometry
Signature Perk:
Iron Stomach
Perk:
Perk Training
Signature Perk:
I Gotta Get In There!
TIER 11 TIER 12 TIER 13 TIER 14 TIER 15
School Me Once... Perk.png Hit Me If You're Able Perk.png That's (Not) All, Folks! Perk.png Food Time Profile Icon.png Taz Wins Badge.png
Perk:
School Me Once...
Perk:
Hit Me If You're Able
Perk:
That's (Not) All, Folks!
Profile Icon:
Food Time Profile Icon
Badge:
Taz Wins

Update History[]

Season 1 Patch

This is the start of our tornado changes for Taz. We will be continuing to monitor the tornado with extra scrutiny in case additional changes are needed.

  • Chicken Debuff -
    • Fixed a bug where transformed fighters could receive buffs that would not appear visually when they returned to their normal form
    • - Reduced chicken duration from 10 seconds to 8
    • + Increased the size of the chicken
  • + Air/Ground Down Special - Adjusted projectile movement direction of Taz spit projectiles to be more forward and less of a lob.
    • + When Taz spits a projectile back at a fighter, the projectile will maintain its original speed.
  • + Air/Ground Neutral Special - If Taz eats a projectile that can't be spit back out, he will refresh a count of his apple core ability.
    • Increased size of hit collision for Taz eating projectiles on his neutral special. Also made it possible to eat projectiles a few frames earlier.
    • Taz deals 1 stack of Weakened debuff everytime he chews an enemy.
    • Fixed a bug that allowed for ground movement after eating an enemy fighter
  • - Air/Ground Up Special - Damage reduced from 10 to 9 and base knockback reduced from 1500 to 1350
    • Fixed a bug where enemy fighters could become invulnerable to the fight cloud after dodging it.
  • ~ Air/Ground Side Special - Now a cooldown move with a 7-second cooldown. While the cooldown is active, side special is a weaker version of the tornado.
    • Full power tornado has a 1.5 second duration and receives an additional 1 second duration after passing an ally.
    • On cooldown tornado has a 0.25 second duration and does not gain additional duration by passing an ally.
  • + Ground Up Attack - Now a two-hit attack. The early hit combos into the sandwich clap

Open Beta V0.1

  • - Air/Ground Side Special:
    • If you have been following early access, Taz’s Tornado has been dominating his character kit and presenting a non-obvious knowledge check for newer players. By reducing its effectiveness we hope to improve his gameplay health and loop and bring the game to a healthier state for newer players.
      • A decrease to the tornado's duration and the additional duration gained by passing an ally.
      • Removing one of the multi-hits of the tornado.
      • Decreasing the hit pause of all the hits in the tornado.
      • Reduced knockback from the final hit in the tornado from 1375 to 1275.

Open Beta V0

  • + General Change: Many of Taz’s attacks will retain velocity when branching into other attacks making his movement less clunky.
  • + Neutral Special:
    • Holding Neutral Special will keep Taz’s mouth open for longer making it easier for Taz to eat projectiles.
  • + Grounded Down Attack: Moves further granting it greater range.
  • - Weight: Decreased from 70 to 63.
  • - Aerial and Grounded Side Special: Additional commitment before you can cancel out of this attack.
  • - Aerial and Grounded Down Special: Has ammo to reduce Taz’s zoning effectiveness
  • - Side Air Special: Taz can no longer turn and change direction of the knockback.
    • This was leading to really unearned feeling reversals, where Taz’s opponent would knock Taz off platform and try to follow up only to be reversed.
  • Bug Fix: Fixed an issue where Taz could turn permanently invisible.

Closed Alpha, May 19th 2022

  • Taz was a playable fighter in the Closed Alpha.

May 16th 2022

  • Taz was revealed to be a playable fighter in MultiVersus.


External[]

Advertisement