- This article is about the Fighter. For other uses, see Reindog (Disambiguation).
Reindog is an original Fighter in MultiVersus.
Origin[]
With Reindog being an original character made specifically for MultiVersus, and with the game's plot not being fully revealed as of yet, not much is known about Reindog's origins. His official biography from the website reveals that he comes from the world of Zanifeer that was ruled by the royal Zanifeer family, to whom Reindog acted as their "Royal Guardian" and "long-lived protector". He's also described as being the "6th wearer of the gem of power", said gem being the heart-shaped crystal that floats above his head. His website bio also reveals the fact that he's 165 years old and "Reindog" is just his nickname, while his actual name is unpronounceable.
Official Biography[]
Fluffy Guardian of Zanifeer’s royal family and 6th wearer of the gem of power!
The world of Zanifeer was one of the first to fall victim to the Nothing during the great dimensional cataclysm. As far as most people knew, there were no survivors… except one. Reindog is a Royal Guardian - A long-lived protector of the Zanifeer royal family assigned to keep them safe. Although he looks fluffy and sweet, the heart of a warrior beats in his chest and he will do whatever it takes to protect those he loves. With the amazing powers from his gem he hopes that he can even find a way to bring back his beloved family.[1]
Default Variant[]
Reindog's design, as his name implies, takes heavy inspiration from the anatomies of dogs (his overall body-shape, his long tail) and reindeers (his antlers). Some fans have also identified Chinese Dragon-like elements in his design as well, such as the unorthodox shape of his head and his small whiskers that appear at both sides of his mouth. He has green and beige fur, possibly in order to symbolize the theme of nature. He also sports a floating heart-shaped gem, known as the gem of power, that floats above his head and in-between his antlers.
Gameplay[]
Skills[]
ATTACKS | GROUND | AIR |
---|---|---|
SIDE HOLD 🡆 + J |
STORMDEER'S ASSAULT Reindog leeps forward, hitting with his antlers and feet. |
|
NEUTRAL J |
PTOO! CHARGE to spit a powerful PROJECTILE that can be aimed up or down and will bounce off terrain. |
PTOO! Same as ground. |
SIDE 🡆 + J |
FLUFFY COMBO A COMBO of swipes and headbutts. |
SPIN-DOG Reindog spins rapidly, hitting several times. |
UP 🡅 + J |
BACK BUMPER Reindog CHARGES then launches upward, ramming enemy with his back. |
FLYING CHOMP Reindog bites above himself. |
DOWN 🡇 + J |
TAIL SWIPE Reindog CHARGES a powerful tail swipe that can BREAK ARMOR. |
TAIL SWAT Reindog CHARGES a powerful tail swipe that knocks enemies downward. |
SPECIALS | GROUND | AIR |
---|---|---|
NEUTRAL K |
LOVE LEASH Send out a heart tether PROJECTILE that is connected to Reindog, repeatedly damaging overlapping enemies. The tether can connect to allies to increase its duration. Press input again to pull the tether back, bringing allies with it. COOLDOWN applies. |
LOVE LEASH Same as ground. |
SIDE 🡆 + K |
FLOUNCE POUNCE A forward pounce attack. |
FIREWORKS MASTER A spinning forward attack. |
UP 🡅 + K |
POWER CRYSTAL Summon and CHARGE a crystal above Reindog's head. CHARGING increases how high above Reindog the crystal spawns. It will send a bolt of lightning down every few seconds and hit enemies on the ground, applying SHOCKED. If the bolt hits Reindog or his ally, they gain ELECTRIFIED, which applies SHOCKED to the next enemy they hit. |
FLYING FLOOF Reindog will tumble upward and roll along the ground. Allies can pick up Reindog as an ITEM and throw him at enemies. |
DOWN 🡇 + K |
FIREBALL CHARGE and launch a fireball PROJECTILE in an arc that deals IGNITED to enemies it hits. CHARGING increases the distance the fireball travels. Leaves a firewall HAZARD on hit. The firewall repeatedly applies IGNITED to overlapping enemies. Allied PROJECTILES that pass through will deal IGNITED when they hit. Can be fired multiple times before COOLDOWN. On COOLDOWN, the fireball's lifetime is greatly reduced. |
METEOR Similar to ground, but shoots downward without CHARGE. |
PASSIVE ABILITIES
N/ANo Passives
Levels[]
TIER 1 | TIER 2 | TIER 3 | TIER 4 | TIER 5 |
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Default: Default |
Perk: Make It Rain, Dog! |
Toasts: x5 |
Perk: Fancy Footwork |
Gold: x100 |
TIER 6 | TIER 7 | TIER 8 | TIER 9 | TIER 10 |
---|---|---|---|---|
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Perk Ability: Equip Ally Perks |
Perk: Hit 'Em While They're Down |
Signature Perk: Crystal Pal |
Perk Ability: Perk Training |
Signature Perk: Fire Fluff |
TIER 11 | TIER 12 | TIER 13 | TIER 14 | TIER 15 |
---|---|---|---|---|
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Perk: Static Electricity |
Perk: Tasmanian Trigonometry |
Perk: Retaliation-Ready |
Profile Icon: Reindog |
Badge: Reindog Wins |
Update History[]
- ! ‘Fire Fluff’ Signature Perk
- Fixed an issue where Reindog’s on-cooldown fireball could still spawn a firewall after hitting terrain.
- - Air/Ground Neutral Special
- Cooldown increased to 24s, up from 18s.
- ~ Air/Ground Down Special
- Fixed an issue where Reindog could spawn both a full-power fireball and on-cooldown fireball at the same time.
- + Ground Down Attack
- Knockback scaling increased to 19.5, up from 19.25.
- + Ground Side Special
- Increased knockback scaling on Flounce Pounce to 11.5, up from 9.
- Increased knockback scaling on Flounce Pounce’s sweet-spot hit to 14, up from 12.
- + Air Up Attack
- Flying Chomp’s vacuum knockback now chains the attack’s first hit into the second hit more reliably
- ! Air/Ground Neutral Attack
- Fixed an issue where the projectile could be knocked away by enemies under specific conditions.
- - Ground Up Attack
- Increased whiff recovery by 5 frames to reduce how safe and spammable this attack is.
- - Ground Up Attack
- Increased whiff recovery by 10 frames
- - Ground Side Attack
- Increased whiff recovery by 4 frames on both Jab 1 and Jab 2
- - Air Up Attack
- Increased whiff recovery by 12 frames
- ! Air Up Attack
- Fixed an issue where Reindog could branch into dodge or jump on whiff but could not branch into another attack until much later. The attack whiff branch window has been increased by 12 frames, and the dodge/jump branch windows have been adjusted to line up with the attack branch window
- - Air Side Attack
- Increased whiff recovery by 5 frames
- - Aerial/Grounded Neutral Special
- Set cooldown so that it is a “Static Cooldown” and is no longer affected by cooldown reduction perks/abilities.
- Increased cooldown to 18 seconds from 14 seconds.
Others: Bug Fix: Reindog disconnect crash on PS4 consoles.
- ! Ground Up Special
- Fixed a bug where the crystal would not be visible if it exited the arena.
- ! Air/Ground Neutral Special
- Pulling ally while they are in the grace area of the Blastzone no longer rings out the ally
- ! Ground/Air Down Special
- Set the max size of Reindog's fireball to be 7 times its initial size
- - Ground/Air Down Special
- Reduced on cooldown fireball lifetime to 0.5 seconds from 1 second.
- - Ground/Air Down Special
- On cooldown fireball no longer spawns a fire wall
- Spamming fireball even when it was on cooldown was always the right answer. These nerfs to the cooldown version of the fireball are designed to give it more of a consequence.
- ~ Ground Side Attack
- Combo attack 1 knockback direction pushed up more
- ~ Air Down Attack
- Knockback angle increased to be more horizontal
- - Air Side Special
- Increased endlag (recovery) by 4 frames
- - Air Side Special
- Moved back land canceling by 4 frames
- + Air Side Special
- Increased hitbox size by 50%.
- + Air/Ground Neutral Attack:
- Enemies can no longer hit the spit projectile.
- + Air Up Attack:
- Vacuum knockback applied to first hit to help the two hit s chain together more reliably.
- - Ground Neutral Attack:
- Holding down and dodging no longer cancels into the next attack as quickly to prevent extremely rapid firing of the projectile attack.
- + Air Up Special - Removed hitpause on ally that threw Reindog when Reindog connects in ball form
- - Air/Ground Neutral Special - Increased cooldown from 13s to 14s
- + Air Up Attack - Hitbox size increased
- + Grounded Side Special: Can be canceled immediately on hit.
- + Up Air Attack: Multi-hit will combo a bit more reliably.
- + Grounded Up Attack: Increased hitbox size in front.
- + Grounded Down Attack: Has faster startup.
- - Up Air Special: Movement speed increase reduced from 2x to 1.5x.
Closed Alpha, May 19th 2022
- Reindog was a playable fighter in the Closed Alpha.
November 18th 2021
- Reindog was revealed to be a playable fighter in MultiVersus.
Trivia[]
- Reindog is the only Fighter made specifically for the game.
- There were gonna be more original fighters but weren't implented.
- Some of the strings inside the game's code refer to Reindog as "Creature" or "Rex".
- Despite Andrew Frankel being the one voicing Reindog, Reindog has been mute ever since the first Tech Test, leading a lot of people to believe that his contributions were scrapped. This theory was also influenced by the fact that Andrew's name was removed from the FAQ section of the official website on May 16th, 2022.
- However, this theory was disconfirmed when a TikTok posted on August 4th, 2022 confirmed that Reindog's voice line would eventually come to the game.[2]
- Reindog, Bugs Bunny (in his Hollywood Bugs Variant), and Garnet are currently the only Fighters in the game to have had their defeat animations changed from the Closed Alpha. Before the change, Reindog's defeat animation used to be the same as his lobby animation. However, it was changed in the Open Beta.
- His victory animation was also changed from being based on his Tail Wag Taunt to being based on his Default Taunt.
- He appeared in Multiversus: Collision Detected comic
- Reindog shares a similar name with an infamous webcomic "Raine Dog".