- This article is about the Fighter. For other uses, see Morty (Disambiguation).
Morty Smith of the Prime Universe is a Fighter from the Rick and Morty Universe in MultiVersus. He was revealed on July 22nd, 2022 at San Diego Comic Con and was released on August 23rd, 2022 (originally slated to release alongside Season 1 on August 9th, 2022).[1] [2]
Origin[]
Morty Smith is one of the two titular central protagonists of the 2013 Adult Swim animated series Rick and Morty, created by Justin Roiland and Dan Harmon. Morty, alongside Rick, first appeared in the short film The Real Animated Adventures of Doc and Mharti, a parody of Universal's Back to the Future film series. When the two pitched the idea to Adult Swim, the channel greenlit the project as Rick and Morty, with the first episode airing on December 2, 2013. Morty, like Rick, was voiced by Roiland until 2022 following allegations of domestic violence and abuse, with Multiversus being one of Roiland's last roles as the character, albeit through archived dialogue.
Morty is the son of Beth and Jerry Smith, the younger brother of Summer Smith, and the grandson of Rick Sanchez. When the series first began, Morty was fretful, kind-hearted, incredibly anxious, and somewhat submissive, but, as the series progressed, Morty became more serious, cold-hearted, confident, and independent from Rick.
Official Biography[]
Aw geez, it’s a fighting game.
Lots of people have close relationships with their grandparents. And then there’s… whatever Morty has with his grandpa, Rick. While under Rick’s “supervision” Morty has been dragged all over the universe. Whether it’s through countless different time streams, or in and out of various dimensions (mostly legally), he does his best to remain optimistic despite the crushing truths of reality.[3]
Default Variant[]
Morty's default look is based on his design from Rick and Morty.
Gameplay[]
Skills[]
ATTACKS | GROUND | AIR |
---|---|---|
SIDE HOLD 🡆 + J |
ARMOTHY LAUNCH! Morty launches himself feet first. |
|
NEUTRAL J |
AW GEEZ, SNAKES! Morty fires a laser PROJECTILE. If any active GRENADES are out, the laser will target each GRENADE, detonating them on collision. Without an active GRENADE, the laser will split into two snake PROJECTILES that launch in opposite directions vertically. COOLDOWN applies to the snakes. |
AW GEEZ, AIR SNAKES! Same as ground. |
SIDE 🡆 + J |
UNRESOLVED ANGER ISSUES Morty pummels enemies with a COMBO of punches from Armothy, finishing by swinging a Hammer Morty. Morty can COMBO into a laser whip instead by pressing neutral input after the second hit of the COMBO. |
BARBARIAN INSTINCTS Morty delivers a COMBO of 2 axe swings, both of which can be CHARGED. |
UP 🡅 + J |
AW GEEZ, MORE SNAKES! Similar to Neutral Normal, except Morty fires the laser upward and the snakes split horizontally. |
POWER OF FIRE! Morty uses the power of an elemental ring to hit enemies upward and IGNITE them. |
DOWN 🡇 + J |
PLUMBUS TIME! Morty begins running his plumbus over the ground, hitting enemies and moving freely. Hold input to keep the plumbus out. The plumbus will CLEANSE allies and apply WEAKENED to enemies. |
ARMOTHY ASSAULT Morty pounds downward with Armothy. |
SPECIALS | GROUND | AIR |
---|---|---|
NEUTRAL K |
IT'S A GRENADE, I THINK Morty throws a GRENADE PROJECTILE. Can throw multiple until out of AMMO. |
YEP, THAT'S A GRENADE Same as ground. |
SIDE 🡆 + K |
POWER OF EARTH! Morty summons an earth pillar from the ground in front of him. Morty can CHARGE to increase how far in front of him the pillar appears. Striking a GRENADE with a pillar will split it into two separate GRENADES. |
ANOTHER PORTAL? Morty receives ARMOR and peeks into a portal before hopping in. Hold input to aim where Morty will appear after hopping through the portal. The portal Morty exits from will remain, increasing the speed of allied PROJECTILES that pass by it. COOLDOWN applies, but only to the persistent exit portal. |
UP 🡅 + K |
UH, AUTO-PILOT? Morty calls in the spaceship as a PLATFORM that moves upward. COOLDOWN applies. |
UH, AUTO-PILOT? Same as ground. |
DOWN 🡇 + K |
TEMPORAL BACK-UP Morty creates a save point at his position. After some time, Morty will warp back to the save point and HEAL himself and his allies slightly. Press input again to immediately warp back and leave a GRENADE at Morty's position before the warp. If Morty's ally is about to be RUNG OUT while the save point is active, they will instead warp back to Morty. COOLDOWN applies. |
TEMPORAL BACK-UP Same as ground. Morty can create a save point in the air without using up his air special moves. |
PASSIVE ABILITIES
SCI-FI EXPLOSIVE TECHNOLOGYMany of Morty's attacks utilize GRENADES. GRENADES will detonate shortly after being thrown. If Morty overlaps with an ally, he will give them an idle GRENADE. Allies with idle GRENADES receive GRAY HEALTH and will throw the GRENADE in the direction of their next attack. COOLDOWN applies to giving allies GRENADES.
Levels[]
TIER 1 | TIER 2 | TIER 3 | TIER 4 | TIER 5 |
---|---|---|---|---|
Default: Default |
Perk: Armor Crush |
Toasts: x5 |
Perk: Back To Back |
Gold: x100 |
TIER 6 | TIER 7 | TIER 8 | TIER 9 | TIER 10 |
---|---|---|---|---|
Perk Ability: Equip Ally Perks |
Perk: Fancy Footwork |
Signature Perk: I'm More Than Just A Hammer |
Perk Ability: Perk Training |
Signature Perk: Oh That's Still A Grenade |
TIER 11 | TIER 12 | TIER 13 | TIER 14 | TIER 15 |
---|---|---|---|---|
Perk: Deadshot |
Signature Perk: Extra Fleeb Juice |
Perk: Coffeezilla |
Profile Icon: Evil Morty |
Badge: Morty Wins |
Update History[]
- ! Air/Ground Down Special
- Fixed a bug where Morty wouldn't move all the way to his down special marker if it was overlapping with a fighter.
- ! Air/Ground Down Special
- Fixed bug where if morty warped back to a position a fighter was in he would teleport to the middle of the map.
Maintenance Patch
- Fixed Morty's recall invincibility.
- ~ General
- Enabled 2D Hitboxes on Morty.
- ! Air/Ground Up Special
- Addressed an issue where the spaceship collisions would be disabled when close to a wall.
- + Air/Ground Down Special
- Hitbox now active while Morty returns to his original position.
- ~ Air Up Attack
- Hitbox adjusted to better match visuals.
Developer’s Note: Currently, Morty’s Temporal Back-Up’s Save Point is saving his allies and influencing the outcome of matches a bit too much. We wanted to prevent situations where Morty could use Save Point to save an ally, be rungout, and then immediately Save Point again upon respawning. As is, we felt this was too much to play against and created circumstances that were too safe for Morty and his ally while not appropriately rewarding his opponents for making meaningful plays against the duo. In exchange, we have given Morty some new combo possibilities from Air Down Attack and Side Air Attack. We hope that these changes will balance out Morty’s risk-benefit ratio.
- + Air/Ground Neutral Special
- Morty’s grenades can no longer be detonated by light projectiles
- - Air/Ground Neutral Special
- Reduced Morty’s grenade ammo to 2, down from 3
- - Air / Ground Down Special
- Removed healing on Temporal Back-Up’s Recall.
- Tempora Back-Up’s cooldown no longer refreshes on respawn
- + Air Down Attack
- Armothy Assault can now cancel much earlier, on hit.
- - Air Down Attack
- Added 1 frame of Whiff Lag and 1 frame of end lag to Armothy Assault
- Increased spike’s downward angle
- - Ground Side Attack
- Jab 3 of Morty’s Hammer Morty’s hitbox size reduced by 20%
- + Ground Down Attack
- Increased the hitbox size on Plumbus Time! by 10%
We're looking at pushing Morty more towards a Bruiser, but the changes could not get in for this patch. The goal is to have Morty have more of a combo-game, while reducing a bit of his projectile utility.
- ! Air Down Attack
- Fix for a bug that was causing a jump cancel from the air down attack to not be a full jump. The jump will now go the intended distance.
- ! Ground Down Attack
- Fixed an issue where Plumbus hitbox would be incorrectly offset in the z-axis if Morty was facing left.
- ! Air/Ground Neutral Attack
- Fixed an issue where Morty’s blaster projectiles and snakes could be knocked away by enemies under specific conditions.
- Cooldown blaster and grenade-targeting blaster are now classified as light projectiles.
- + Air/Ground Neutral Special
- Grenades are no longer destroyed by enemy light projectiles.
- - Ground Side Attack
- Increased whiff recovery by 4 frames on Jab 1
- ~ Air Down Attack
- Increased fall speed slightly
- - Air Down Attack
- Increased whiff recovery by 5 frames
- - Air Up Attack
- Increased whiff recovery by 4 frames
- - Air/Ground Down Special
- Increased cooldown to 45s, up from 42s
- ! Bug Fix (Evil Morty Skin)
- Fixed an issue where Evil Morty’s Victory animation would play at low framerate.
- - Aerial/Grounded Down Special
- Set cooldown so that it is a “Static Cooldown” and is no longer affected by cooldown reduction perks/abilities.
- ! Gounded Neutral Attack
- Jab 3 hitbox size reduced by 15% to better match and visually align with Hammer Morty's size.
- ~ Ground Side Attack:
- Reduced hit pause to 0.175 seconds from 0.3 seconds when Hammer Perk is equipped.
- + Ground Side Attack:
- Tweaks to make combo hit 2 more likely to connect.
- ~ Air Down Attack:
- Adjusted knockback angle to be more horizontal.
- Increased recovery by 1 frame.
- ! General
- Fixed a bug that was preventing equipped stickers from playing.
- - Air/Ground Down Special
- Reduced duration of ally save from 5s to 4s
- - Air/Ground Down Special
- Cooldown increased from 38s to 42s.
- - Air/Ground Neutral Attack
- Previous knockback scaling was increased by 1 for each grenade shot by the same blaster shot with no limit on the multiplier. Knockback scaling is now limited to a max of 3 from no limit.
- - General
- Set dodge meter return to 9s from 6s
- ~ Change
- Experimental Tag removed.
- ~ Extra Fleeb Juice:
- Now cleans up Tom and Jerry’s mousetrap and cleans up Garnet’s electric zone.
- + Passive:
- Ally grenade passive has been enabled.
- ~ Air/Ground Neutral Special:
- Ammo cooldown increased to 13s from 12s.
- Knockback scaling increased from 23 to 25.
- Grenades can now be knocked back by ally projectiles. Enemy projectiles will destroy grenades.
- ~ Air/Ground Down Special:
- Fixed issues where Morty or his ally would be randomly pulled back to the save point. This will now only trigger when the ally is near the blast zone.
- + Air Side Special:
- Portal aim reticle now only shows for the Morty player in online matches.
- + Ground Side Special:
- consistently hits projectiles.
- ~ Air/Ground Neutral Attack:
- Fixed an issue where the blaster could spawn two shots when fired.
- Knockback direction now based on projectile velocity.
- Knockback scaling increased.
- ~ Ground Up Attack:
- Fixed an issue where the blaster could spawn two shots when fired.
- Knockback direction now based on projectile velocity.
- Knockback scaling increased.
- + Ground Side Attack:
- Full jab combo now connects more reliably.
- Morty was a playable fighter in the Open Beta.
July 22 2022
- Morty was revealed to be a playable fighter in MultiVersus.
Trivia[]
- Morty, Batman, Harley Quinn, The Man in Black, and Rick are, currently, the only Fighters in the game who can swear if the player has toggled the "Mature Language" option on in the Settings menu.
External[]
- Morty Smith on the Rick and Morty Wiki.
References[]
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