Jason Voorhees is a Fighter from Friday the 13th in MultiVersus. He was revealed on 20th May, 2024.
Origin[]
Jason is the main villain of the Friday the 13th series. He is a hockey-masked serial killer who stalks the grounds of Camp Crystal Lake and slaughters teenage counselors as revenge for them neglecting to watch him when he drowned and for killing his mother Pamela Voorhees.
Official Biography[]
Unstoppable monster from beyond the grave.
A hulking bruiser with some shocking abilities to move around the battlefield, Jason is here to make everyday Friday the 13th. Whether terrifying his opponents with his empty stare or his deadly machete, he’s in the running to be the Multiverse’s worst nightmare.
Default Variant[]
Gameplay[]
Jason is a Tank-type character who is defined by his slow but hard hitting moveset - which is complimented by his bulky build and the use of weaponry, granting him fantastic range on the majority of his attacks. His fighting style and combo structures are relatively easy to get a hold of. So assuming a new player can tolerate his glacial speed, he is an easy character to pick up and play as well. He is also among the heaviest characters in the roster, with excellent survivability. It's not uncommon for Jason to reach over 150 damage before being knocked out. This makes him an excellent for the Last Stand perk.
As most of Jason's attacks make use of his various melee weapons, these disjointed hitboxes allows him to easily out-space a good portion of the roster and take large chunks of health off of his victims, and grants him very solid stage denial for anyone unfortunate to find themselves knocked towards the side blast zones. In addition, he comes equipped with a wide variety of grabs and hit-grabs, in the forms of 'Fear the 13th', 'No Escape', 'Sweet Dreams', and 'The Slasher'. The majority of which allow Jason to quickly reposition his opponent either to the left or right, granting Jason the power to create favorable positions for follow-ups.
Along with his high damage and long reach, he also has the ability to grant himself on-demand hyper-armor through the use of his passive, and 'Unstoppable Rage' - a special that also increases the damage and knockback of his next attack. This feature allows Jason to trade blows with his opponent and often come out on top in terms of damage output; with a fully charged 'Axe Slam' buffed with 'Unstoppable Rage' being capable of immediately knocking out all but the healthiest of adversaries. A Fighter unlucky enough to find themselves off-stage against a Jason under the effects of 'Unstoppable Rage' will be easy pickings for the machete-wielding brute.
Jason's downsides are pretty apparent. The clearest one being that his movement speed is among the slowest in the game. While he has tools to help him get around and mitigate this to a certain extent ('Mist Step', 'Down and Out'), these options are extremely committal and easy to predict, making them difficult to use in situations where the game's pace isn't under his control.
Jason's attacks themselves are also lacking in speed. The majority of his grounded moves are difficult to use in panic situations for this very reason, meaning that opponents who are good at smothering their enemies such as Morty can be frustrating for the masked murderer. But this weakness is even more apparent in his aerial tools. Jason has practically zero defensive options in the air due to all of his buttons being painfully slow. Combined with his large frame, this makes him extremely vulnerable to air juggling. This makes him especially vulnerable to Fighters who dominate the skies such as Superman, Black Adam and Harley Quinn. As such, Jason is far more reliant on universal defense mechanics than other Fighters. This forces him to choose between using dodge meter to get in with dodge canceled attacks, or saving the meter in the event he gets put into a string. Lastly, his hyper-armor granted by his passive can be ended instantly by any armor breaking attack, even if Unstoppable Rage is fully charged.
Finally, Jason has almost no team utility in 2v2s, with his only support being that he can grant his ally gray health through the use of 'Unstoppable Rage'. It's important to note that only Jason gets hyper armor with gray health, thanks to his passive. This makes him good when paired with characters that can grant gray health in some capacity, such as Iron Giant and LeBron James (if equipped with Keep Possession). Jason himself however, can benefit heavily from a good partner to assist in covering his weaknesses; combo heavy characters can keep enemies busy enough for Jason to mow them down with his most hard-hitting attacks.
Jason as a whole is a character who thrives when he can maintain control of neutral and out-space his opponent with his long reach - creating opportunities to go in for big damage with his simple, but hard hitting strings. For all his faults, when the man behind the mask gets momentum, it can be a nightmare for his opponent to get it back. Assuming they survive long enough to get the chance.
Skills[]
ATTACKS | GROUND | AIR |
---|---|---|
SIDE HOLD 🡆 + J |
FREIGHT TRAIN Jason runs forward, shoulder tackling anyone in his way. |
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NEUTRAL J |
AXE SLAM CHARGE an axe attack while slowly moving forward. |
SCOOP AND SLICE A sweeping hatchet swing that arcs through the air with deadly precision. |
SIDE 🡆 + J |
FEAR THE 13TH A 3-hit COMBO that ends with a GRAB and tosses the opponent away. |
CUT THEM DOWN A wide-reaching machine swing from the air which knocks back the opponent with great force. |
UP 🡅 + J |
CRUNCH TIME CHARGE a gruesome attack that mimics the fatal folding of a bed, launching your enemy skyward with a force that breaks both body and spirit. |
FROM BELOW Two swift, upward strikes of his machete. This aerial assault is a deadly dance of blades that spells doom for those caught unaware |
DOWN 🡇 + J |
ZOMBIE STOMP OR Z STOMP? Channel the CHARGE of the undead into a ground-shaking stomp that propels enemies skyward |
6 FEET UNDER OR GO TO HELL Purge downward with a fist, executing a powerful air swing that spikes opponents to their doom. |
SPECIALS | GROUND | AIR |
---|---|---|
NEUTRAL K |
UNSTOPPABLE RAGE Jason channels his rage, trading self-inflicted damage for GRAY HEALTH. Allies also receive a small amount of GRAY HEALTH. While enraged, he is faster and his next attack deals more DAMAGE and KNOCKBACK. This condition ends when his GRAY HEALTH is depleted or when he uses an attack. |
THE SLASHER Jason grabs his opponent before stabbing them twice, then slashing. |
SIDE 🡆 + K |
MIST STEP Jason steps into the mist and teleports forward. Any opponent near Jason as he begins his Mist Step will be struck back with great force. |
AIR MIST STEP Jason steps into the mist and teleports forward. He can slightly angle his teleport upwards or downwards. |
UP 🡅 + K |
NO ESCAPE An upward hatchet swipe that catches its victim and then slams them into the ground. |
RISEN STRIKE A rising cleaver strike that knocks the opponent upwards. |
DOWN 🡇 + K |
SWEET DREAMS Jason stuffs his victim into a sleeping bag, functioning as a GRAB. He can walk and input an attack to slam them into the ground or other enemies. Inputting a special will throw the bag as a PROJECTILE with the victim trapped inside. |
DOWN AND OUT Jason slashes his cleaver down and forward. If he lands while using this attack, he does an additional slash. |
PASSIVE ABILITIES
RELENTLESSNESSJason takes no KNOCKBACK while he has GRAY HEALTH.
Levels[]
Update History[]
Trivia[]
External[]
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Variants |
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Taunts |
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Maps | |||||||
Badges | Jason Voorhees Wins | ||||||
Banners | |||||||
Profile Icons | |||||||
Ringouts | Slashed |