- This article is about the Fighter. For other uses, see Iron Giant (Disambiguation).
Iron Giant, referred to as The Iron Giant on the website, is a Fighter from The Iron Giant Universe in MultiVersus. He was revealed on May 16, 2022.
Official Biography[]
Robotic hero from beyond the stars.
The enigmatic, mechanical marvel nicknamed “The Iron Giant” crash-landed off the shore of Rockwell, Maine shortly after the launch of Sputnik in 1957. With no memory of his past and no clear direction for his future, he was found by a young boy named Hogarth Hughes, who quickly became his best friend. Loyal and brave, the Iron Giant is a defender of the innocent and has vowed to always emulate his hero: Superman.
Related Articles[]
Gameplay[]
Skills[]
ATTACKS | GROUND | AIR |
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NEUTRAL J |
METAL EATER / 100-TON KICK Iron Giant CHARGES a chomp on some metal that BREAKS ARMOR. In RAGE MODE, he CHARGES a forward kick. |
BOOSTER BARRAGE Iron Giant spins his legs around him while firing his rocket boots, hitting multiple times and consuming FUEL. He can CHARGE to increase the duration of the attack, but will consume more FUEL. |
SIDE 🡆 + J |
CAR-LATERAL DAMAGE / MARTIAN LASER Iron Giant delivers a combo smashing a car and then sits on it to quiet its horn. In RAGE MODE, he CHARGES multiple shots of a laser PROJECTILE. |
ROCKET KICK Iron Giant lifts and fires his rocket boots forward, hitting multiple times and burning FUEL. |
UP 🡅 + J |
CAUTION: FLYING METAL Iron Giant CHARGES then hurls a scrap metal ITEM upward. In RAGE MODE, he fires 3 missile PROJECTILES overhead that shoot downward. Missiles can be fired multiple times before COOLDOWN applies. |
SUPERMAN! Iron Giant shoots upward with his fist held heroically. He can FLY while attacking. |
DOWN 🡇 + J |
THAT... IS ART! / HYDRAULIC STOMP Iron Giant plants an artwork ITEM, knocking nearby enemies downward. Allies that pick up the artwork receive a THORN BUFF. In RAGE MODE, he CHARGES then slams his foot, creating a shockwave. CHARGING increases the distance of the shockwave. |
BLAST RADIUS Iron Giant ignites his rocket boots downward, creating a fire trail PROJECTILE that spreads along the ground. He can CHARGE to continue the attack, but will consume FUEL. |
SPECIALS | GROUND | AIR |
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NEUTRAL K |
BOLT FRIENDS / HYPERSTATIC ASSAULT Iron Giant summons BOLTS to circle him. Each BOLT acts similarly to ARMOR but is immune to ARMOR BREAK abilities. Can be summoned while he is performing other moves. His allies receive GRAY HEALTH based on the number of bolts. Both will have an electric discharge after a short delay. In RAGE MODE, Iron Giant will fire a powerful electrical PROJECTILE. Separate COOLDOWNS apply for both attacks. When Iron Giant picks up ITEMS, he will eat them, refreshing the COOLDOWN for his BOLTS. |
BOLT FRIENDS / HYPERSTATIC ASSAULT Same as ground. |
SIDE 🡆 + K |
CARRY ON / STUNNALIZER 3000 Iron Giant will grab a nearby enemy. The enemy is STUNNED, and Iron Giant can carry them across the map. They are dropped after Iron Giant performs his next attack. In RAGE MODE, he fires an energy orb that will STUN enemies. COOLDOWN applies for the energy PROJECTILE. |
ROCKET BOOST! / STUNNALIZER 3000 Iron Giant fires his rocket boots back and shoots forward. He can CHARGE to continue the attack, but will consume FUEL. In RAGE MODE, this attack is similar to his Grounded Side Special. |
UP 🡅 + K |
SYSTEMS ARE GO! / ELECTRIC SURGE Iron Giant spins a beat-up hot rod around himself, blocking PROJECTILES. He can move and FLY while attacking, and the direction of his movement will change the angle the hot rod spins. In RAGE MODE, Iron Giant summons an electrical strike up his body. COOLDOWN applies to the electrical strike. |
SYSTEMS ARE GO! / ELECTRIC SURGE Same as ground. |
DOWN 🡇 + K |
CANNONBALL! / AERIAL LASER BLAST Iron Giant jumps into the air and then cannonballs downward. Before he jumps, he can move an aimer on the ground that will control where his cannonball lands. In RAGE MODE, Iron Giant fires a downward laser blast PROJECTILE. CHARGE to increase the range of the PROJECTILE. |
CANNONBALL! / AERIAL LASER BLAST Similar to ground, but Iron Giant does not aim and transitions immediately into the downward cannonball. |
PASSIVE ABILITIES
N/A
Iron Giant does not have a double jump, but will instead FLY when holding jump. FLIYNG activates his rocket boots, propelling him upward and consuming FUEL.
Iron Giant grants a THORN BUFF to himself and any ally that receives GRAY HEALTH. Enemies take DAMAGE whenever they deal DAMAGE to THORN users.
When Iron Giant deals DAMAGE or his ally takes DAMAGE, his RAGE meter will fill. When full, he can transition into RAGE MODE, dramatically altering many of his attacks, giving him GRAY HEALTH and making him immune to KNOCKBACK. Iron Giant will exit RAGE MODE after a period of time or when his GRAY HEALTH is depleted. Allies can press their Normal Neutral input to pilot Iron Giant while he is in RAGE MODE then aim his tentacles and fire light laser PROJECTILES with normal input and a heavy lazer PROJECTILE with special input.
Levels[]
TIER 1 | TIER 2 | TIER 3 | TIER 4 | TIER 5 |
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Default: Default |
Perk: Boundless Energy |
Toasts: x5 |
Perk: The Purest of Motivations |
Gold: x100 |
TIER 6 | TIER 7 | TIER 8 | TIER 9 | TIER 10 |
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Perk: Equip Ally Perks |
Perk: School Me Once... |
Signature Perk: Afterburners |
Perk: Perk Training |
Signature Perk: Static Discharge |
TIER 11 | TIER 12 | TIER 13 | TIER 14 | TIER 15 |
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Perk: Retaliation-Ready |
Signature Perk: Wrong Side of the Bed |
Perk: Wildcat Brawler |
Profile Icon: Hero Profile Icon |
Badge: Iron Giant Wins |
Update History[]
- ~ VFX - Global fighter VFX now better matches Iron Giant’s size without making the screen too busy. Notable adjustments include Projectile Block buff, Speed Boost buff, and Steven Bubble debuff
- - Air/Ground Down Special - Fixed an issue where VFX trails would persist and fill up the screen
- Can no longer use cannonball attack when out of air specials
- Knockback angle changed to send fighters more horizontally and away from Iron Giant.
- Fixed issues that allowed for infinitely bouncing on enemies near the ground
- - Air/Ground Neutral Special - Gray Health from activation reduced from 2 + #bolts HP for 5 seconds to #bolts HP for 3 seconds
- Gray Health from ally overlap reduced from 5 HP for 5 seconds to 3 HP for 3 seconds
- ~ Ground Forward Special - Iron Giant grabs are correctly blocked by incompatible states.
- - Air Up Attack - Can no longer hit the same target multiple times
- - Air Neutral Attack - Final hit knockback angle changed to send fighters more horizontally and away from Iron Giant
- Increased knockback scaling
- - Ground Up Attack - Gray Health from scrap reduced from 3 HP for 5 seconds to 2 HP for 3 seconds
- Allies that consume scrap will overwrite any existing gray health they have from consuming scrap
- ~ Ground Forward Attack - Fixed attack decay not triggering for all parts of forward attack combo
- - Ground Down Attack - Gray health from art reduced from 10 HP for 10 seconds to 6 HP for 3 seconds
- Bug Fix: Air Down Attack: can no longer combo into itself
- Bug Fix: Air/Ground Down Special: can no longer repeatedly hit and lock opponents in place forever
- Bug Fix: Air Up Attack: Can no longer repeatedly hit opponents
- Iron Giant has arrived! He is our very first Colossal-sized character!
May 16th 2022
- The Iron Giant was revealed to be a playable fighter in MultiVersus.
Quotes[]
Main Article: Iron Giant/Quotes
Trailer Quotes[]
- "Superman."
External[]
Fighters in MultiVersus | |
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