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Multiversus Fighters

Fighters is a term referring to the vast list of playable characters in MultiVersus. Fighters can be unlocked with either 3.000 Fighter Currency or 6.000 for newly released characters, 700 Gleamium, or 1 Character Ticket. Shaggy and Banana Guard, in particular, are the only Fighters that can't be unlocked with Gleamium and, instead, are unlocked by simply completing the Beginner Tutorial (although this role belonged to Wonder Woman prior to the Season 1.03 Patch) and completing the Welcome Login. Additionally, the in-game character roster, like most other fighting and party games, includes a designated slot for choosing a random character titled Random and symbolized by a "?".

Summary[]

Fighters in MultiVersus are compromised of a variety of Warner Bros. Discovery-owned characters, originating from series such as DC, Scooby-Doo, and Steven Universe. There are currently 30 known playable fighters in the game, all of whom, with the exception of Reindog, originate from sixteen different franchises. Each playable fighter is classified as one of five distinct classes that best describe their playstyle.

See Fighters/List of Fighters for a dynamic list.

List of Fighters by Class[]

Assassin Assassin[]

  • For the category related to this class, see here.

Assassin fighters are generally lightweight fighters whose main strengths are their combo proficiency and quick reflexes. The Assassin fighters consist of:

Bruiser Bruiser[]

  • For the category related to this class, see here.

Bruiser fighters are at home in the heat of a brawl and excel at melee combat using sheer brute force. The Bruiser fighters consist of:

Mage/Ranged Ranged[]

  • For the category related to this class, see here.

Mage/Ranged fighters aren't as powerful as other fighters with regards to close quarters combat and instead fight mainly from a distance utilizing a variety of traps and projectiles. The Mage/Ranged fighters consist of:

Tank Tank[]

  • For the category related to this class, see here.

Tank fighters are hefty and sluggish, although they make up for it with high defenses and devastating power. The Tank fighters consist of:

Unknown[]

Fighters who have yet to have their classification revealed.

Customization[]

Interface
Interface2

Fighters can use Team Colors if its respective option is toggled on via the Interface menu from the game's Settings section. If the Team Colors option is on, the Fighters' color schemes will change to red or blue depending on the team they're in. Aside from Team Colors, Fighters can also sport outlines with colors that may vary between the main player, their ally, and the enemy team (20 color options are available).

The Team Colors option will also alter the color schemes of Variants.

Trivia[]

  • Prior to the Season 1.04 Patch, all Assassin Fighters used to have a passive ability called "Glass Cannon" which caused them to gain 14% more damage from all sources. This ability was most likely removed due to balancing issues.
  • During the open beta, Gizmo, Reindog, Steven, Velma were listed under the "Support" class. However, this class was removed for the full release (likely to balance the class representation) and all of its fighters were moved to the Mage class (except Steven, who was moved to Tank).

See Also[]

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