Batman

Bruce Wayne, better known by his super hero name, Batman, is a playable fighter in MultiVersus.

Official Biography
''The World’s Greatest Detective. He is the night. He is Batman. ''

The Caped Crusader and defender of Gotham City known only as Batman was born the night that a young Bruce Wayne saw his parents gunned down in front of him. Since that day, he has pledged to battle crime and protect the people of Gotham City. Despite having no superpowers or extraordinary abilities, his dedication, willpower, and intelligence have helped him stand shoulder-to-shoulder with the universe’s greatest heroes. His arsenal of cutting-edge gadgets funded by his family fortune doesn’t hurt, either.

Attacks (Ground)

 * Batarang (NEUTRAL) - CHARGE and throw a Batarang ITEM. It can be aimed during flight, and will return shortly. COOLDOWN applies. COOLDOWN is reduced if Batarang returns.
 * Bat-Combo (SIDE) - A combo of punches ending in an uppercut
 * Clear the Air (UP) - CHARGE an overhead swing.
 * Bat-Slide (DOWN) - CHARGE a slide attack. CHARGING extends the distance of the slide. Input again to combo into a forward kick.

Attacks (Air)

 * Aerial Batarang (NEUTRAL) - Same as ground.
 * Bat-Strike (SIDE) - CHARGE a forward punch. Input again to combo into a jab that will rush forward until hitting an enemy.
 * Flying Uppercut (UP) - CHARGE an upward jab. Input again to combo into another swipe.
 * Bat-Kick (DOWN) - A downward flip kick.

Specials (Ground)

 * Bat-Bomb (NEUTRAL) - Equip a Bat-Bomb. Hit an enemy with an attack afterward to attach the Bat-Bomb. The bomb will detonate shortly, and launch the victim upward. Throwing a Batarang while the bomb is equipped will attach the bomb. COOLDOWN applies if the Batarang does not return the bomb.
 * Bat-Grapple (SIDE) - Batman will aim and then fire his grappling hook gun, attaching it to fighters or the environment. The grapple will pull him to its destination and he will hit enemies along the way.
 * Rising Bat (UP) - Batman can CHARGE an uppercut that launches him into the air.
 * Smoke Bomb (DOWN) - Batman detonates a smoke bomb, enveloping him and nearby fighters in smoke. Batman and allies in smoke are given an INVISIBILITY BUFF, and Dodge Meter is returned faster. Allies also receive a brief INVULNERABILITY BUFF. Enemies are dealt a SLOW DEBUFF. COOLDOWN applies.

Specials (Air)

 * Bat-Bomb (NEUTRAL) - Same as ground.
 * Bat-Grapple (SIDE) - Same as ground.
 * Rapid Rising Bat (UP) - Similar to ground without CHARGE.
 * Crashing Justice (DOWN) - Batman kicks down and rockets to the ground, controlling his direction as he goes.

Passive Abilities

 * Ninja Training 1 - While INVISIBLE, Batman's attacks apply a stack of WEAKENED DEBUFF. He also gains a FAST MOVEMENT BUFF. Enemies will not appear invisible to Batman and his allies when they have an INVISIBILITY BUFF. Batman can dodge upward or diagonally-upward from the ground.

Variants

 * Classic - this outfit matches Batman's appearance and color scheme from 1992's Batman: The Animated Series.
 * Samurai - a largely original variant that takes slight inspiration from Batman's design in the 2018 anime movie Batman Ninja.

Signature Perks

 * Precision Grapple - Batman's grappling hook emits a powerful blast when Batman arrives at his destination. However, he deals less damage and knockback while his grapple reels him in.
 * Bouncerang - Hitting an enemy with the Batarang while it is returning to Batman will apply maximum stacks of weakened debuff.

General Quotes

 * "Batman out!"
 * "I am Batman!"
 * "Stealth mode."
 * "On target!"
 * ”Of course I’m prepared. I’m Batman.”
 * ”It’s not my time.”
 * "Not this time."

Trailer Quotes

 * "Computer, what's my location? Computer!"
 * "Look out!"
 * "Ugh."