Tom & Jerry


 * This article is about the Fighter. For the Universe, see Tom and Jerry (Universe), and for the Badge, see Tom & Jerry Wins.

, referred to as Tom and Jerry on the website, are a duo Fighter in MultiVersus.

Official Biography
When these frenemies put aside their differences, their zany mayhem can be unstoppable.

Ever since they first laid eyes on each other, Tom and Jerry have had a complicated relationship. As a housecat and a mouse they should be mortal enemies, but the two have nonetheless teamed up many times over the years. Like many “toons,” Tom & Jerry fight with a zany, madcap style and display nearly indestructible levels of durability. They’ll be great champions to have in the battle against the Nothing so long as they can stop fighting each other long enough to do it.

Attacks (Ground)

 * Volley! (NEUTRAL) - Tom CHARGES a swing with a tennis racket that REFLECTS PROJECTILES.
 * Mallet Time (SIDE) - A combo of swings with a large mallet.
 * Paddle-Paddle-Paddle (UP) - CHARGE an attack where Tom uses a paddle ball above his head. The longer you CHARGE the more bounces the paddle ball makes. You can move side to side during the attack.
 * Feline Pounce (DOWN) - CHARGE a pounce attack forward that BREAKS ARMOR. CHARGING increases the distance of the pounce.

Attacks (Air)

 * Volley! (NEUTRAL) - Same as ground.
 * Scratch Cat (SIDE) - Two fast swipes forward.
 * Trash Band (UP) - Tom slams two trash can lids above his head. The hit is strongest where the lids collide.
 * Cast-Iron Crusher (DOWN) - Tom swings his frying pan downward.

Specials (Ground)

 * Slingshot Sharpshooter (NEUTRAL) - Tom aims and fires Jerry as a PROJECTILE. If Jerry is away, Tom will shoot a tennis ball PROJECTILE towards Jerry, and the ball gains power when REFLECTED by Tom's tennis racket again. The tennis ball can be fired multiple times before a COOLDOWN.
 * Goin' Fishin (SIDE) - Tom will cast forward with a fishing pole. The fishing lure PROJECTILE will stay out until you release the input or the lure hits an enemy while traveling. The lure hits enemies when reeled in.
 * Rocket Mouse (UP) - Tom straps Jerry to a rocket PROJECTILE. The rocket can be steered. If Jerry isn't with Tom, then Tom launches a rocket that locks onto Jerry. COOLDOWN.
 * Snap Trap (DOWN) - Tom will place a mouse trap PROJECTILE on the ground. Any ally that runs over the trap with a CHEESE BUFF will add cheese to the trap, increasing its power. COOLDOWN applies.

Specials (Air)

 * Slingshot Sharpshooter (NEUTRAL) - Same as ground.
 * Goin' Fishin (SIDE) - Same as ground.
 * Rocket Mouse (UP) - Similar to ground, but Tom launches up slightly, and Jerry moves in an arc instead of being aimed.
 * Look Out Below! (DOWN) - Tom drops a stick of dynamite PROJECTILE that will explode on its second bounce or if it hits an enemy. The dynamite gains power if REFLECTED by Tom's tennis racket.

Passive Abilities

 * Cheesy Does It - CHEESE: If one of Tom's allies picks up Jerry, they will get a CHEESE BUFF that increases the damage they deal. While attached, If Tom uses the Normal Ground Neutral attack, Jerry will throw a tennis ball at Tom.

Signature Perks

 * Fly Fisher - Tom's fishing pole is weaker, but if he hits the ground or a wall with it, he will put himself to the terrain.
 * Dynamite Split - Reflecting Tom's dynamite with his tennis racket will split it into 3 dynamite sticks.

Gallery
Main Article: Tom & Jerry/Gallery