Superman

Superman, also known as Kal-El or Clark Kent, is a playable fighter in MultiVersus.

Official Biography
Founding member of the Justice League, and one of Earth’s mightiest heroes.

Disaster struck Kal-El’s home world of Krypton when he was just a baby, leaving his parents with no choice but to send him to the stars. His rocket crash-landed on Earth where he was found by Martha and Jonathan Kent and raised as their child. As he grew older, the light of Earth’s yellow sun activated his incredible Kryptonian powers, which he vowed to use to protect humanity and stand up for truth and justice. As one of the founding members of the Justice League he has been an inspiration for countless generations of heroes as he continues to fight evil in all its forms.

Attacks (Ground)

 * Super Punch (NEUTRAL) - CHARGE an ARMORED forward punch. Armor uses a small amount of Defensive Meter.
 * Kryptonian Kombo (SIDE) - A combo of rapid punches.
 * Overhead Strike (UP) - CHARGE an ARMORED hammer swing upward. Amor uses a small amount of Defensive Meter.
 * Downward Swing (DOWN) - CHARGE an ARMORED arcing downswing. Armor uses a small amount of Defensive Meter.

Attacks (Air)

 * Bullet Barrage (NEUTRAL) - Rapid three-punch attack.
 * Flying Swing (SIDE) - CHARGE a fast forward swing.
 * Up and Away! (UP) - CHARGE an upward punch.
 * Falling Haymaker (DOWN) - CHARGE a downward arching punch.

Specials (Ground)

 * Ice Breath (NEUTRAL) - Superman uses ice breath that pushes enemies and applies ICE DEBUFF. As ICE increases, enemies are slowed then frozen, STUNNING them. Enemies can STRUGGLE and other enemies can hit them to free them. Allies and allied PROJECTILES in ice breath get ICE GAUNTLETS BUFF, making their next hit deal ICE DEBUFF. Enemy PROJECTILES in ice breath receive a SLOW DEBUFF.
 * Locomotive Charge (SIDE) - CHARGE to aim a reticle. On release, Superman will dash to that location with a powerful ARMORED punch. Armor uses a small amount of Defensive Meter.
 * Meteor Liftoff (UP) - Launch into the air, fighters on the ground near Superman will be knocked upward. Then, come hurtling back to the ground with another powerful impact attack. On startup, Superman will have ARMOR. Armor uses a small amount of Defensive Meter.
 * Heat Vision (DOWN) - Superman receives ARMOR and uses his laser vision. The laser PROJECTILES travel until they hit the ground and then knock enemies upward, dealing a FIRE DEBUFF.

Specials (Air)

 * Ice Breath (NEUTRAL) - Same as ground.
 * Ten-Ton Tackle (SIDE) - Superman will fly forward. CHARGE to increase distance of flight. If he collides with an enemy while flying he will grab them, BREAK ARMOR and fly a short distance before punching them forward.
 * Go Long! (UP) - Superman lunges upward, grabbing an enemy and BREAKING ARMOR. Superman can then throw them by holding a direction.
 * Aerial Heat Vision (DOWN) - Similar to ground, without ARMOR.

Passive Abilities

 * To the Skies! - Superman can dodge upward and diagonally upward from the ground.

Signature Perks

 * Sniper Punch - Superman's aim punch range is extended. The damage and knockback from the aim punch are increased at long distances but decreased in close quarters.
 * Flaming Re-Entry - The landing from Superman's leap attack deals a fire debuff and leaves a firewall on the ground.

General Quotes

 * "Batman versus Superman, let's settle this once and for all!"
 * "Watch out!"
 * "Had enough?"
 * "Special delivery!"
 * "Here we go!"
 * "Up, up and away!"
 * ”Okay. Now I’m mad,”
 * ”Let’s go!”
 * "Heating up!"
 * "Clear the way!"
 * "Here comes the boom!"
 * "Got ya!"
 * "Coming at ya!"
 * "Up and atom!"

Trailer Quotes

 * "I don't know what is happening here, but this looks like a job for Sup-!"
 * "Alright, then. You're with me."

Trivia

 * Superman used to be classified as a Bruiser until May 16, 2022, when his archetype was changed to Tank on the official website.
 * This makes him the second Fighter to have had his archetype changed after Batman.