Wonder Woman

Diana of Themyscira, better known by her super hero name, Wonder Woman, is a playable fighter in MultiVersus.

Official Biography
''Amazon Princess. Daughter of Zeus. Founding member of the Justice League.''

One of reality’s mightiest heroes, “Wonder Woman” is a name both feared and loved across the Multiverse. A fierce warrior, proud commander, and kind leader, Diana was sent to the World of Man by the Amazons to act as a champion of peace. She’s defeated countless villains both by herself and as a founding member of the Justice League, and she has served as an inspiration for a whole new generation of heroes.

Attacks (Ground)

 * Sword of Ares (NEUTRAL) - CHARGE, forward sword swing.
 * Amazon Combo (SIDE) - A combo of a sword slash, sweep-kick, and shield bash.
 * Shield Bash (UP) - CHARGE, upward shield bash.
 * Amazon Shout (DOWN) - Release an energy blast PROJECTILE from Wonder Woman's bracers. CHARGE to increase blast size. The blast's power increases with her BRACER METER, but the meter is consumed afterward. Briefly grants ARMOR to Wonder Woman and her ally in the blast.

Attacks (Air)

 * Whirling Sword (NEUTRAL) - Unleash sword spin attack that BREAKS ARMOR.
 * Flying Slash (SIDE) - A fast, forward down slash.
 * Rising Kick (UP) - An overhead kick that is stronger at the end.
 * Falling Spear (DOWN) - A powerful downward stab.

Specials (Ground)

 * Lasso of Truth (NEUTRAL) - Wonder Woman throws out her Lasso of Truth PROJECTILE, pulling enemies and allies to her. COOLDOWN applies.
 * Warrior's Charge (SIDE) - Wonder Woman lunges forward with ARMOR, and her shield raised, destroying incoming PROJECTILES. If a PROJECTILE is destroyed Wonder Woman can instantly attack again. CHARGE to keep the shield raised. Wonder Woman can move back and forth while her shield is raised. Allies that Wonder Woman passes will receive ARMOR.
 * Flying Warrior (UP) - Similar to Special Ground Side, but a shield dash upward. Allies can use Wonder Woman's shield as a platform.
 * Defense of the Gods (DOWN) - If in range, Wonder Woman will dash to her ally, CLEANSING them of debuffs and giving her and her ally a SHIELDED BUFF. SHIELDED is similar to armor, but blocks both knockback and damage from the next incoming hit. SHIELDED also increases Wonder Woman's BRACER METER when hit. COOLDOWN applies.

Specials (Air)

 * Lasso of Truth (NEUTRAL) - Same as ground.
 * Soaring Punch (SIDE) - Wonder Woman delivers a forward flying-punch.
 * Flying Warrior (UP) - Same as ground.
 * Defense of the Gods (DOWN) - Same as ground.

Passive Abilities

 * Bracer Meter - When Wonder Woman blocks a PROJECTILE with her shield or gets hit while ARMORED, she fills a meter which is used to power up her AMAZON SHOUT.

Variations
To be announced!

Signature Perks

 * Shield of Athena - Dodging creates a barrier that blocks enemy projectiles. The barrier goes on cooldown after a successful block.
 * Grapple of Hermes - Wonder Woman's lasso is much longer and can be used to grapple to terrain.
 * Whip of Hephaestus - The tip of Wonder Woman's lasso deals a powerful knockback.

General Quotes

 * "Haven't even broken a sweat."
 * ”Oh. I don’t think you’ve ever met a woman like me.”
 * "You have my shield, Superman. No matter what happens."
 * "Behind me!"
 * "Charging!"
 * "Forward!"
 * "No one can resist the Lasso of Truth!"
 * "Get down!"
 * "Nothing will stop me this time."
 * "This is a reminder to all that nothing can stop the Justice League."
 * "To me!"
 * "Hold still!"
 * "I never give up."
 * "Out of my way!"