Perks

Perks are a type of power-ups in MultiVersus that grant various buffs to the Fighter they are attributed to. If the same Perk is selected by both players of the same guild, then that Perk will become Stacked.

Perks can come in one of the following categories: Offense (symbolized by the color red), Defense (symbolized by the color blue), and Utility (symbolized by the color green). There are also Fighter-specific Perks (titled "Signature Perks") that are symbolized by the color yellow.

Regular Perks
More to be added...
 * Shirt Cannon Sniper
 * Deadshot
 * Bouncerang
 * Fire Projectile
 * Make It Rain, Dog
 * Projectile Block
 * Coffezilla
 * Aerial Acrobat
 * 'Toon Elasticity
 * Electric Projectile
 * Green Thumb
 * Lingering Love
 * Triple Jump
 * Stronger Than Ever
 * Wounded
 * Lingering Love
 * Triple Jump
 * Stronger Than Ever
 * Wounded

Signature Perks
No Signature Perks for The Iron Giant have been revealed as of yet.
 * Arya Stark
 * Trophy
 * Wounded
 * Batman
 * Precision Grapple
 * Bouncerang
 * Bugs Bunny
 * Lingering Love
 * Comin' Trough Doc
 * Finn the Human
 * Going Out of Business
 * On the House!
 * Garnet
 * Marker
 * Electric Groove
 * Harley Quinn
 * Smooth Moves
 * Glove Control
 * Confetti Explosion
 * The Iron Giant


 * Jake the Dog
 * Stay Limber, Dude
 * Sticky
 * Reindog
 * Fire Fluff
 * Crystal Pal
 * Shaggy
 * Hangry Man
 * One Last Zoinks
 * Steven Universe
 * Green Thumb
 * Bounce Bubble
 * Superman
 * Sniper Punch
 * Flaming Re-Entry


 * Taz
 * Right Back at You
 * Iron Stomach
 * Tom & Jerry
 * Fly Fisher
 * Dynamite Split


 * Velma
 * Studied
 * Knowledge is Power
 * Wonder Woman
 * Shield of Athena
 * Grapple of Hermes
 * Whip of Hephaestus

Regular Perks

 * Shirt Cannon Sniper (Offense)

Your team's Projectiles deal 7% increased damage to far away victims. / On Stacked: 15% increased damage.


 * Deadshot (Offense)

Your team deals 5% increased damage with Projectiles. / On Stacked: 10% increased damage.


 * Lumpy Space Punch (Offense)

Your team deals 5% increased damage with Melee Attacks in the air. / On Stacked: 10% increased damage.


 * Collateral Damage (Offense)

Your team deals 1 additional damage when knocked back enemies collide wwith a wall or the floor. / On Stacked: 2 additional damage.


 * That's (Not) All, Folks! (Offense)

Ringing out enemies while near the edge of the arena pushes the attacker back towards the main stage. / On Stacked: Push area is stronger and larger.


 * Painted Target (Offense)

Your team deals 5% increased damage when hitting enemies that are hidden. / On Stacked: 10% increased damage.


 * Snowball Effect (Offense)

Your team deals 7% increased damage against the Fighter with the highest damage. / On Stacked: 15% increased damage.


 * Wildcat Brawler (Offense)

Your team deals 5% increased damage with melee attack on the ground. / On Stacked: 10% increased damage.


 * Refreshing Ringout (Offense)

Your team refreshes one Air Special Attack after ringing out an enemy. / On Stacked: Refreshes all Air Special Attacks.


 * Vertical Damage Boost (Offense)

Your team deals 5% increased damage with attacks that knockback enemies upwards. / On Stacked: 10% increased damage.


 * Horizontal Damage Boost (Offense)

Your team deals 5% increased damage with attacks that knockback enemies horizontally. / On Stacked: 10% increased damage.


 * Ice Projectile (Offense)

Your team deals 2 stacks of Ice Debuff if they knock enemies back. / On Stacked: 3 stacks.


 * Fire Projectile (Offense)

For 3 seconds after knocking back an enemy with a Projectile, your team can attack that enemy to ignite them for 2 seconds. / On Stacked: Ignites enemies for 4 seconds.


 * Electric Projectile (Offense)

After allies remains grounded for 7 seconds, their next Projectile is empowered with Electric Damage. / On Stacked: If allies remain for 4 seconds they gain a boost.


 * Damage Boost On Debuff Hit (Offense)

Your team deals 5% increased damage when hitting debuffed enemies. / On Stacked: 10% increased damage.


 * Debuff Ability Refund (Offense)

Your team receives a 0.5 second refund on ability Cooldowns after hitting debuffed enemies. / On Stacked: 1 seconds ability Cooldown refund.


 * Dodge Distance On Hit (Offense)

Your team receives 10% increased dodge distance when dodging out of an Attack Hit Cancel. / On Stacked: 20% increased dodge distance.


 * 'Toon Elasticity (Defense)

Your team receives a 20% reduction to ground and wall bounce velocity. / On Stacked: 25% reduction.


 * Stronger Than Ever (Defense)

Your team Receives armor for 5 seconds after respawning. / On Stacked: 7 seconds Of Armor.


 * Slippery Customer (Defense)

-Your Team Receives A 10% Longer Dodge Invulnerability Window / On Stacked: 15% Longer Dodge.


 * Kryptonian Shield (Defense)

-Your Team Receives A 4% Reduced Incoming Damage / On Stacked: 6% Reduced Incoming Damage.


 * Wonder Twin Powers, Activate (Defense)

-Your Team Receives 6% Reduced Damage When Near An Ally / On Stacked: 12% Reduced Damage.


 * Boundless Energy (Defense)

-Your Team Receives 10% Faster Dodge Invulnerability Recharge / On Stacked: 20% Faster Dodge Invulnerability Recharge.


 * Dodge Reflect (Defense)

-Your Team Destroys Enemy Projectiles After Successfully Neutral Dodging The Projectile / On Stacked: Reflects The Projectile Back.


 * Dodge Armor (Defense)

-Your Team Receives Armor For 1 Second After Successfully Neutral Dodging A Projectile / On Stacked: 3 Seconds Of Armor.


 * Ability Refund, Getting Hit (Defense)

-Your Team Receives A 10% Ability Cooldown Refund After Being Knocked Back By A Projectile / On Stacked: 15% Ability Cooldown Refund.


 * Projectile Block (Defense)

-Your Team Receives A Projectile Block Buff For 2 Seconds After Being Knocked By A Projectile / On Stacked: 4 Seconds Projectile Block Buff.


 * Tasmanian Trigonometry (Utility)

-Your Team Receives A 15% Increased Base Knockback Influence (Alter Angle Of The Direction Your Are Launched) / On Stacked: 25% Increased Base Knockback Influence.


 * ...In A Single Bound! (Utility)

-Your Team Receives 10% Increased Jump Speed / On Stacked: 15% Increased Jump Speed.


 * Leg Day Champ (Utility)

-Your Team Receives 10% Increased Jump Height / On Stacked: 15% Increased Jump Height.


 * Gravity Manipulation (Utility)

-Your Team Receives 10% Increased Fast Fall Speed / On Stacked: 20% Increased Fast Fall Speed.


 * Hit Me If Your Able (Utility)

-Your Team Receives 5% Increased Dodge Speed / On Stacked: 10% Increased Dodge Speed.


 * Last Stand (Utility)

-Your Team Deals 10% Increased Damage After Reaching 100 Damage / On Stacked: 10% Increased Damage After Reaching 90 Damage.


 * The Purest Of Motivations (Utility)

-Your Team Deals 15% Increased Damage For 10 Seconds After An Ally Is Rung Out / On Stacked: 15 Seconds Of Increased Damage.


 * Fancy Footwork (Utility)

-Your Team Receives 5% Increased Dodge Distance / On Stacked: 10% Increased Dodge Distance

(Few More Will Be Added(Meh Almost Done))

Tips
While MultiVersus has not fully released, some Perks already found their place as the best in the game. Here are our recommendations for the best Regular Perks:
 * Triple Jump
 * Coffeezilla
 * Aerial Acrobat

These all provide either boost to movement or Cooldown reduction for abilities. Having more options for moving around the stage is always a huge bonus in platform fighters. As each Fighter has special abilities that may have Cooldowns, reducing this allows you to use your abilities more often.