Batman


 * This article is about the Fighter. For other uses, see Bat (Disambiguation).

Bruce Wayne, better known by his super hero name, Batman, is a Fighter from the DC Universe in MultiVersus.

Official Biography
"The World’s Greatest Detective. He is the night. He is Batman."

The Caped Crusader and defender of Gotham City known only as Batman was born the night that a young Bruce Wayne saw his parents gunned down in front of him. Since that day, he has pledged to battle crime and protect the people of Gotham City. Despite having no superpowers or extraordinary abilities, his dedication, willpower, and intelligence have helped him stand shoulder-to-shoulder with the universe’s greatest heroes. His arsenal of cutting-edge gadgets funded by his family fortune doesn’t hurt, either.

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Attacks (Ground)

 * Batarang (NEUTRAL) - CHARGE and throw a Batarang ITEM. It can be aimed during flight, and will return shortly. COOLDOWN applies. COOLDOWN is reduced if Batarang returns.
 * Bat-Combo (SIDE) - A combo of punches ending in an uppercut
 * Clear the Air (UP) - CHARGE an overhead swing.
 * Bat-Slide (DOWN) - CHARGE a slide attack. CHARGING extends the distance of the slide. Input again to combo into a forward kick.

Attacks (Air)

 * Aerial Batarang (NEUTRAL) - Same as ground.
 * Bat-Strike (SIDE) - CHARGE a forward punch. Input again to combo into a jab that will rush forward until hitting an enemy.
 * Flying Uppercut (UP) - CHARGE an upward jab. Input again to combo into another swipe.
 * Bat-Kick (DOWN) - A downward flip kick.

Specials (Ground)

 * Bat-Bomb (NEUTRAL) - Equip a Bat-Bomb. Hit an enemy with an attack afterward to attach the Bat-Bomb. The bomb will detonate shortly, and launch the victim upward. Throwing a Batarang while the bomb is equipped will attach the bomb. COOLDOWN applies if the Batarang does not return the bomb.
 * Bat-Grapple (SIDE) - Batman will aim and then fire his grappling hook gun, attaching it to fighters or the environment. The grapple will pull him to its destination and he will hit enemies along the way.
 * Rising Bat (UP) - Batman can CHARGE an uppercut that launches him into the air.
 * Smoke Bomb (DOWN) - Batman detonates a smoke bomb, enveloping him and nearby fighters in smoke. Batman and allies in smoke are given an INVISIBILITY BUFF, and Dodge Meter is returned faster. Allies also receive a brief INVULNERABILITY BUFF. Enemies are dealt a SLOW DEBUFF. COOLDOWN applies.

Specials (Air)

 * Bat-Bomb (NEUTRAL) - Same as ground.
 * Bat-Grapple (SIDE) - Same as ground.
 * Rapid Rising Bat (UP) - Similar to ground without CHARGE.
 * Crashing Justice (DOWN) - Batman kicks down and rockets to the ground, controlling his direction as he goes.

Passive Abilities

 * Ninja Training - While INVISIBLE, Batman's attacks apply a stack of WEAKENED DEBUFF. He also gains a FAST MOVEMENT BUFF. Enemies will not appear invisible to Batman and his allies when they have an INVISIBILITY BUFF. Batman can dodge upward or diagonally-upward from the ground.

Trivia

 * Oddly enough, in the initial reveal trailer for the game Batman was listed as an Assassin, despite being classified as a Bruiser both on the website and in-game.
 * This makes Batman the first Fighter to have had his archetype changed.
 * Batman's Passive Ability, Ninja Training, was originally called Ninja Training 1 in the Closed Alpha.
 * This change was first seen in his Class Breakdown card.

External

 * Batman on DC Wiki.