Patch Notes/New Year Patch

The New Year Patch are patch notes that were released on January 17th, 2023 for MultiVersus.

General

 * Happy New Year! We are back and looking forward to sharing new-and-exciting MultiVersus content with all of you this year and we’re starting with one of the community’s most requested items!


 * Double Battle Pass XP starts on 1/18/2023

New Map: Treefort Single Plat (4 Player Map)

 * What the hey-hey!?! You know what they say-say…“Everything small is just a smaller version of something BIG.”
 * You asked for a big change to a small map and we made it happen! Get ready to protect yo beans, because Treefort’s new-and-improved-2v2-single-platform map is filled with all sorts of lumping-bun-punching space; there ain’t no way you’ll be able to “cram your tram!” on this map!
 * Look forward to ‘Treefort (1 Platform)’ in all four-player-based queues and custom matches starting today.

New Look: Scooby's Mansion (Roofless)

 * JINKIES!!! Roofless Scooby Mansion has a brand-spanking-new coat of paint and things are about to get a whole lot spookier! Check out new-look ‘Scooby’s Mansion (Roofless) in queues and custom matches starting today. Happy New Fears!

Lunar New Year Event

 * Lunar New Year is here! Join the multiverse as we celebrate the Year of the Rabbit!
 * Lunar New Year Daily Login Rewards: Join us for 14 days of login rewards for the Lunar New Year!
 * Lunar New Year Cosmetics Items: Check out our new Lunar New Year skin, banner, ringout, and profile icons.

General Gameplay Changes

 * Fixed an issue where applying armor from multiple sources would incorrectly time out the armor early.
 * Increased the knockback multiplier when players are at specific damage thresholds:
 * 115+ damage results in an increased multiplier of 1.075 knockback applied to hits, up from 1.05.
 * 150+ damage results in an increased multiplier of 1.125 knockback applied to hits, up from 1.1.
 * 175+ damage results in an increased multiplier of 1.25 knockback applied to hits, up from 1.2.
 * Developer’s Note: This change is aimed at making players more successful when knocking out opponents at higher damage.
 * Enemies that are affected by the Shocked debuff no longer take additional ticks of damage when suffering knockback.

Character Updates
Legend:
 * = Nerf
 * = Buff
 * = Change
 * = Bug