Perks

Perks Are Special Unique Items That Change Or Edit Your Character In Different Ways And They Can Stack If You And Your Teammate Have The Same Perk Only If Its a Perk For Your Team

(Keep In Mind In The Open Beta It SOME PERKS WILL BE UPDATED, ADDED, OR REMOVED Depending On The Beta)

Each Perks have different categories like Offense, Defense, or Utility

-Offense (Red)

-Defense (Blue)

-Utility (Green)

All MultiVersus Perks

 * Shirt Cannon Sniper ( Any )
 * Deadshot (Any)
 * Bouncerang
 * Fire Projectile (Any )
 * Make It Rain, Dog
 * Projectile Block
 * Coffezilla
 * Aerial Acrobat
 * 'Toon Elasticity ( Any)
 * Electric Projectile (Any )
 * Green Thumb
 * Lingering Love
 * Triple Jump
 * Wounded
 * Smooth Moves (Harley Quinn Exclusive)
 * Glove Control (Harley Quinn Exclusive)
 * Confetti Explosion (Harley Quinn Exclusive)
 * Wounded
 * Smooth Moves (Harley Quinn Exclusive)
 * Glove Control (Harley Quinn Exclusive)
 * Confetti Explosion (Harley Quinn Exclusive)

List is a work in progress

Best Perks in MultiVersus
While MultiVersus is not fully released, some Perks already seem to have found their place as the best Perks in MultiVersus. Here are our recommendations for the best MultiVersus Perks.


 * Triple Jump
 * Coffeezilla
 * Aerial Acrobat

These all provide either boost to movement or cooldown reduction for abilities. Having more options for moving around the stage is always a huge bonus in platform fighters. As each fighter has special abilities that may have cooldowns, reducing this allows you to use your abilities more often. Combine this with competent play, and you can control the fight.

Regular Perks Explained

 * Shirt Cannon Sniper ( Any ) ( Offense )

-Your Team's Projectiles Deal 7% Increased Damage To Far Away Victims / On Stacked: 15% Increased Damage If Your Ally Also Selects This Perk


 * Deadshot (Any) ( Offense )

-Your Team's Deals 5% Increased Damage With Projectiles / On Stacked: 10% Increased Damage If Your Ally Also Selects This Perk


 * Lumpy Space Punch (Any) ( Offense )

Your Team's Deals 5% Increased Damage With Melee Attacks In The Air / On Stacked: 10% Increased Damage If Your Ally Also Selects This Perk


 * Collateral Damage ( Any ) ( Offense )

-Your Team Deals 1 Additional Damage When Knocked Back Enemies Collide With A Wall Or Floor / On Stacked: 2 Additional Damage If Your Ally Also Selects This Perk


 * That's (Not) All, Folks! ( Any ) ( Offense )

-Ringing Out Enemies While Near The Edge Of The Arena Pushes The Attacker Back Towards The Main Stage / On Stacked: Push Area Is Stronger And Larger If Your Ally Also Selects This Perk


 * Painted Target ( Any ) ( Offense )

-Your Team Deals 5% Increased Damage When Hitting Enemies That Are Hidden / On Stacked: 10% Increased Damage If Your Ally Also Selects This Perk


 * Snowball Effect ( Any ) ( Offense )

-Your Team Deals 7% Increased Damage Against The Fighter With The Highest Damage / On Stacked: 15% Increased Damage If Your Ally Also Selects This Perk


 * Wildcat Brawler ( Any ) ( Offense )

-Your Team Deals 5% Increased Damage With Melee Attack On The Ground / On Stacked: 10% Increased Damage If Your Ally Also Selects This Perk


 * Refreshing Ringout ( Any ) ( Offense )

- Your Team Refreshes "AN" Air Special Attacks After Ringing Out An Enimie / On Stacked: Refreshes All Air Special Attacks If Your Ally Also Selects This Perk


 * Vertical Damage Boost ( Any ) ( Offense )

-Your Team Deals 5% Increased Damage With Attacks That Knockback Enimies Upwards / On Stacked: 10% Increased Damage If Your Ally Also Selects This Perk


 * Horizontal Damage Boost ( Any ) ( Offense )

-Your Team Deals 5% Increased Damage With Attacks That Knockback Enimies Horizontally / On Stacked: 10% Increased Damage If Your Ally Also Selects This Perk


 * Ice Projectile ( Any ) ( Offense )

-Your Team Deals 2 Stacks Of Ice Debuff If They Knock Enimies Back / On Stacked: 3 Stacks If Your Ally Also Selects This Perk


 * Fire Projectile ( Any ) ( Offense )

-For 3 Seconds After Knocking Back An Enemy With A Projectile, Your Team Can Melee Attacks That Enemy To Ignite Them For 2 Seconds / On Stacked: Ignites Enemys For 4 Seconds If Your Ally Also Selects This Perk


 * Electric Projectile ( Any ) ( Offense )

-After Allies Remains Grounded For 7 Seconds, Their Next Projectile Is Empowered With Electric Damage / On Stacked: If Allies Remain For 4 Seconds They Gain The Boost If Your Ally Also Selects This Perk


 * Damage Boost On Debuff Hit( Any ) ( Offense )

-Your Team Deals 5% Increased Damage When Hitting Debuffed Enemies / On Stacked: 10% Increased Damage If Your Ally Also Selects This Perk


 * Debuff Ability Refund ( Any ) ( Offense )

-Your Team Recieves A 0.5 Second Refund On Ability Cooldowns After Hitting Debuffed Enemies / On Stacked: 1 Seconds Ability Cooldown Refund If Your Ally Also Selects This Perk


 * Dodge Distance On Hit ( Any ) ( Offense )

-Your Team Recieves 10% Increased Dodge Distance When Dodging Out Of An Attack Hit Cancel / On Stacked: 20% Increased Dodge Distance If Your Ally Also Selects This Perk


 * 'Toon Elasticity ( Any ) ( Defensive )

-Your Team Recieves A 20% Reduction To Ground And Wall Bounce Velocity / On Stacked: 25% Reduction If Your Ally Also Selects This Perk


 * ( Any ) ( Defensive )

-