Patch Notes/FestiVersus! Patch

The '''FestiVersus! Patch' are patch notes that were released on December 14th, 2022 for MultiVersus''.

General

 * Winter has arrived! FestiVersus, our winter-themed event, is now live!

General

 * FestiVersus: FestiVersus is here! Get cozy, and join the multiverse in celebration!

FestiVersus Login Rewards Calendar: Join us for 36 days of FestiVersus!

 * FestiVersus is like a box of neatly arranged, numbered, and hidden chocolates…or in this case a whole lot of HOLIDAY COOKIES! And if you’re good enough….we’ll even get you a brand new DOG! So be sure to login every day and unlock a new Holiday treat from the gift that keeps on giving!

Welcome to the Holiday Cookie Shop!

 * Complete exclusive quests, battle in fierce snowball fights, and login and play everyday to earn and use Holiday Cookies to unlock joyful new cosmetics!

Holiday Cookie Breakdown

 * Singles & FFA
 * Holiday Cookies earned for 1s Win (Not playing as The Man In Black or any FestiVerus Variants) = 20 Holiday Cookies
 * Holiday Cookies earned for 1s Loss (Not playing as The Man In Black or any FestiVerus Variants) = 10 Holiday Cookies
 * Holiday Cookies earned for 1s Win (Playing as The Man In Black or any FestiVerus Variants) = 40 Holiday Cookies
 * Holiday Cookies earned for 1s Loss (Playing as The Man In Black or any FestiVerus Variants) = 20 Holiday Cookies


 * Teams & Silly Queue (Solo & With Friends)
 * Holiday Cookies earned for 2s Win (Neither playing as The Man In Black or any FestiVerus Variants) = 20 Holiday Cookies
 * Holiday Cookies earned for 2s Win (Player playing as The Man In Black or any FestiVerus Variants) = 40 Holiday Cookies
 * Holiday Cookies earned for 2s Loss (Neither playing as The Man In Black or any FestiVerus Variants) = 10 Holiday Cookies
 * Holiday Cookies earned for 2s Loss (Player playing as The Man In Black or any FestiVerus Variants) = 20 Holiday Cookies

Exchange your cookies in the Holiday Cookie shop for exclusive gifts!

 * Holiday Cookie Shop Items Exchange Rate Breakdown:
 * Gingerbread Toast Profile Icon (Rare) = 500 Holiday Cookies
 * Let It Snow Emote Sticker (Rare) = 1000 Holiday Cookies
 * Snowman Sledding Ringout (Epic) = 5,000 Holiday Cookies
 * Ugly Sweater Superman Variant (Rare) = 12,000 Holiday Cookies

Silly Queue Game Mode

 * Snowball Fight Mode is now available in Silly Queue, so get ready for a snowball brawl! A new snowball item will spawn over the duration of the game with the potential to leave our Icons looking a little “frosty”. It’s been pretty cold in the multiverse lately, be wary of any ice storms that may blow through! The falling ice chunks may freeze you to your core!

The Lab

 * Fighters no longer have spawn invulnerability in The Lab.

Game of Thrones: Throne Room Map

 * Winter has come! Welcome to the Throne Room, where you and your ally can compete for the Iron Throne! The stage walls will rise and fall over the course of the match, drastically changing the landscape of the fight! Try to capitalize on vertical ring outs to press your lead before the walls retract and leave you to fight over what little land remains. Who will claim the throne?

Game of Thrones House Items In The Shop!

 * Claim Your House & Claim Your Rightful Seat Upon The Iron Throne!
 * House Lannister, Stark, & Targaryen Sigil Ringouts (Rare - Unloackable with 800 Gleamium.)
 * House Lannister, Stark, & Targaryen Banners (Rare - Unlockable with 200 Gleamium.)
 * Game of Thrones: Iron Throne Profile Icon (Rare - Unlockable with 3000 Gold.)

Systems Performance On Maps

 * Performance Optimizations: Xbox One, PS4 consoles, and low-end PCs should see more consistent and improved framerate on Sky Arena and Trophy’s Edge maps.

Cosmetics

 * FestiVersus Event (Unlockable Variants)

General Gameplay Changes

 * “DODGED!” pop-up text should now only appear if an attack has been completely dodged. Attacks with lingering hitboxes and/or many active frames must now be completed in full before the pop-up text will appear. This should help ease frustrations that stem from when players would dodge an active attack, see the “DODGED!” text, and still get hit by the attack.
 * The horizontal speed boost that is applied from dodge jumping will no longer be applied if the dodge did not spend any dodge meter.
 * Fixed an issue where applying armor from multiple sources would occasionally incorrectly time out the armor early.
 * Shocked debuff no longer breaks armor when it ticks on the debuffed fighter. It will still deal damage, but the armor will remain. Shocked debuff ticks that chain to a nearby fighter will still break the armor of the chain target fighter.

Perks

 * “Clear The Air - Fixed an issue where ‘Clear The Air’ would improperly stack with other projectile-dodging effects based on the order the perks were equipped.
 * School Me Once… - Updated perk text to better describe perk effect.

Character Updates
Legend:
 * = Nerf
 * = Buff
 * = Change
 * = Bug

Batman

 * Precision Grapple Signature Perk
 * This perk was doing the opposite of what the text described, making Batman stronger during reel in and not spawning a proper blast at the end. The perk text and behavior have been overhauled to better match this perk’s intended use.
 * Air/Ground Side Special
 * Grapple hook now ignores all other projectiles, but should be properly blocked by projectile-blocking effects.
 * Fixed an issue where Batman could suffer knockback and begin reeling in before he is launched.
 * Grapple hook and tether now break immediately if Batman cancels the attack with jump or dodge
 * Air/Ground Side Special
 * Can no longer be immediately canceled out of if Batman has hit an enemy
 * Active Frames end earlier by 3 frames
 * Side Air Attack
 * No longer applies Weakened debuff stacks on hit
 * Increased Base knockback to 1350, up from 1300.
 * Increased knockback Scaling to 12, up from 11.5
 * Added 3 frames of end lag.
 * Ground Side Attack 2
 * Jab 2 angle pushed more upwards

Black Adam

 * Aerial Down Special
 * Hitboxes shrunk significantly
 * Ground Neutral Special
 * Throwing upward with the lightning grapple will now pull enemies toward Black Adam more
 * Ground Down Special
 * Shield health reduced from 4 hits to 3
 * Ground Down Special
 * Shield can now only take damage from normal and heavy projectiles.
 * Ground Down Special
 * Now properly blocks Superman’s eye laser, but the laser will cause a delayed explosion on the shield as if the laser had hit the ground.

Bugs Bunny

 * Air/Ground Down Attack
 * No longer heals Bugs or his allies if they are hit with a reflected pie.

Finn

 * Hitbox Changes
 * Experimenting with a systemic change to eliminate Z-axis issues; as a side effect, all of Finn’s hitboxes have been resized slightly.
 * Arm and shoulder hitboxes have been removed from Finn’s sword attacks.
 * Fixed the hitbox on the base of Finn’s sword not being attached to his skeleton correctly, causing it to activate inside Finn’s body during sword attacks.
 * Feedback welcome on this change. We will roll this update out to the rest of the characters, if this update works well.

Garnet

 * Electric Groove Signature Perk
 * Text and behavior have been updated: applying a shocked debuff to an enemy now has a chance to grant a stack of rhythm.
 * Several moves and effects that apply a shocked debuff have been tweaked to more consistently proc the perk.
 * Ground Down Attack
 * Hitbox now better accounts for Z-axis.
 * On-hit shocked debuff duration now scales based on attack charge time to a maximum of 3 seconds. Uncharged debuff duration is unchanged at 1 second.
 * Air/Ground Neutral Special
 * Fixed an issue where Garnet and her allies would keep the 1-stack rhythm speed buff for a few seconds after rhythm fell off.
 * Ground Up Special
 * Electric zone explosion now applies a shocked debuff.

Gizmo

 * Air/Ground Neutral Special
 * Music notes are now classified as light projectiles. This will make them weaker versus enemy projectiles but will solve issues where they were blocking/colliding with ally projectiles.
 * Air Side Special
 * Increased movement to 1100, up from 1000.

Harley

 * Air/Ground Down Special
 * Visual explosion size decreased, but hitbox now better matches explosion visuals.
 * Explosion will now connect with all nearby enemies, regardless of which team triggered the explosion.
 * More properly clanks/interacts with other projectiles.
 * Fixed an issue where enemies hit by the explosion would not receive a confetti debuff.
 * Fixed an issue where Harley or her ally could trigger the jump reset, but the knockback would be suffered by the other teammate.
 * Ground Up Attack
 * Whiff recovery reduced by 4 frames
 * We missed a patch note last patch where whiff recovery was increased 12 frames. This change was a bit too much and the reduced whiff recovery now nets out at 8 instead of 12.
 * Ground Neutral Attack
 * On Hit cancel delayed by 2 frames to prevent an infinite combo route.

Iron Giant

 * Air Up Evade
 * Fixed an issue where Iron Giant would maintain his upward momentum if he interrupted an upward evade early.
 * This fix removes Iron Giant’s “Moon Jump”.
 * Ground Side Special
 * Held fighters will immediately break hitstun if Iron Giant jumps or enters the air after grabbing a fighter.

Jake

 * Air Up Attack 1 & 2
 * Reduced the amount of float the character has while in the air.
 * These changes were put in to prevent the long duration air stalling that Jake was able to perform.
 * Air Neutral Attack
 * Reduced the amount of float the character has while in the air.
 * These changes were put in to prevent the long duration air stalling that Jake was able to perform.
 * Air Up Special
 * On hit canceling to another attack delayed by 3 frames.

Marvin

 * Air/Ground Up Special
 * No longer destroyed by Wonder Woman’s Shield of Athena signature perk

Morty

 * Air Down Attack
 * Fix for a bug that was causing a jump cancel from the air down attack to not be a full jump. The jump will now go the intended distance.
 * Ground Down Attack
 * Fixed an issue where Plumbus hitbox would be incorrectly offset in the z-axis if Morty was facing left.
 * Air/Ground Neutral Attack
 * Fixed an issue where Morty’s blaster projectiles and snakes could be knocked away by enemies under specific conditions.
 * Cooldown blaster and grenade-targeting blaster are now classified as light projectiles.
 * Air/Ground Neutral Special
 * Grenades are no longer destroyed by enemy light projectiles.

Reindog

 * Air/Ground Neutral Attack
 * Fixed an issue where the projectile could be knocked away by enemies under specific conditions.
 * Ground Up Attack
 * Increased whiff recovery by 5 frames to reduce how safe and spammable this attack is.

Rick

 * Ground Side Attack
 * Adjusted the launch speed of jab 3 rocket so that it’s based on charge time.
 * Longer charges increase speed of the rocket.
 * Air Up Special
 * Another attempted online fix for the movement occasionally not happening.
 * We haven’t been able to reproduce this bug, but found some issues that might be causing it. Let us know if this bug happens again after the attempted fix.

Shaggy

 * Air Neutral Attack
 * Removed armor break from individual hits
 * Air/Ground Neutral Special
 * Re-added 15 second rage timer that was removed in a hotfix due to a bug
 * Sausage Nunchuk Taunt
 * Fixed issue that was preventing this taunt from being equipped on other Variants besides Shaggy’s Default

Steven Universe

 * Neutral Dodge
 * Fixed an issue where branching into neutral air attack from shielding would lock the attack into a full charge
 * Air/Ground Neutral Special
 * No longer applies hitpause to Steven if he hits a fighter.

Stripe

 * Air Side Attack
 * Active frames on start up pushed back by 1 frame.
 * Whiff lag increased by 1 frame.
 * Reduced hitbox size by 7.5%.
 * Reduced charge damage multiplier from 2x to 1.5x.
 * Clamping speed at the end of the attack to allow a greater window to punish on whiff.
 * We clamped the speed a bit to charged Side Air Attack, because it was incredibly safe with the ability to carry momentum.

Tom and Jerry

 * Ground/Air Up Special
 * Kicked rocket without Jerry attached now properly classified as a projectile.
 * Explosion hitbox now better accounts for z-axis

Velma

 * Ground/Air Neutral Attack
 * “Hey!” marker projectile no longer pierces armor.
 * Ground Forward Dodge
 * Canceling into Grounded Up Attack carries momentum into the attack.